Good evening! Today I got the multiplayer undo/redo code merged in, fixed some bugs related to NetworkIDs for objects and started planning the code to handle host migration.
Tomorrow’s task will be to finish of the aforementioned plan and get as much of it implemented as possible. The goal there is just making sure the game knows what to do when players with specific roles leave or join and how to migrate responsibilities as it happens.
On Wednesday I’m back visiting @jonnyree where we have a of tonne planning to do (especially around gameplay behaviors for the alpha) and we need to make a solid foundation for the new piece placement code. This is one area where the feel is super important so it’s best for us to pair up on that.
As every we’ll be keeping you posted as this progresses.