Today I was working on the cutscene system and it was much more involved than expected. In short the reason was that it touched on a whole bunch of logic and UI code that (as it was a prototype) had never been written expecting multiple GMs.
Damn I just realized that’s pretty much all there is to say about it without having to rambling on about pointless minutia..bummer :D
Guess that’s it then! Tomorrow I’ll be traveling in the morning but then will probably look into refactoring the GM request UI. Should be some fun edge cases in that.