TaleSpire Dev Log 216
This looks like nothing. If you used TaleSpire, you’ve seen this a thousand times. For me however, this is great. The fact it looks the same means the following:
- Spaghet’s realtime scripts are being controlled correctly by the state-machine scripts
- The custom animation system is working
- The new batching system is working
- All the work from the last week to replace the old physics engine has paid off. If you can pick a tile (which we are), then the raycasts are working.
This has been a slog. Any time you have multiple days without being able to start the game, it’s mentally draining, and these last weeks have been tough. There are piles of issues still[0], but I think I might be through the worst part.
Have a great weekend everyone
[0] To name just one, mesh colliders aren’t properly oriented
p.s. I’ll be offline for the next few days as I’ll be off recharging in the country somewhere :)