TaleSpire Dev Log 367
Hey again folks,
I hope you’ve had a good holiday season. I’ve finished Christmassing it up, so I am getting some work done before the close of the year.
I would have loved mac support to be wrapping up, but I’m waiting on news from Unity regarding the shader bug.
Instead, I got back to persisting initiative. I had it mostly working before Christmas, but trying to ship right before a holiday is a fool’s game, so I left it.
Today started suboptimally as the internet was down. Turns out a local distribution box[0] had frozen. Luckily the ISP was quick at getting out, so by mid-afternoon, I was back in business.
A little bug-fixing later and I have this:
Which looks pretty decent. I’ll prod it some more tomorrow and see if it’s ready to ship.
That’s all for today,
I’ll be back with more soon,
Seeya
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team
[0] Or whatever they call them