TaleSpire Dev Log 367

Hey again folks,

I hope you’ve had a good holiday season. I’ve finished Christmassing it up, so I am getting some work done before the close of the year.

I would have loved mac support to be wrapping up, but I’m waiting on news from Unity regarding the shader bug.

Instead, I got back to persisting initiative. I had it mostly working before Christmas, but trying to ship right before a holiday is a fool’s game, so I left it.

Today started suboptimally as the internet was down. Turns out a local distribution box[0] had frozen. Luckily the ISP was quick at getting out, so by mid-afternoon, I was back in business.

A little bug-fixing later and I have this:

initiative order persisting

Which looks pretty decent. I’ll prod it some more tomorrow and see if it’s ready to ship.

That’s all for today,

I’ll be back with more soon,

Seeya

Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team

[0] Or whatever they call them

Published: December 28 2022

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