TaleSpire Dev Log 369
‘Allo again!
I was on the road most of today, but I have a little progress to show. Here is the first slab coming from mod.io directly into the game:
As mentioned in the last post, unlike chonkier mods like creatures and tiles, we want you to be able to spawn slabs without subscribing to them first. However, I don’t like the idea of waiting for the web request each time, so naturally, we’re doing some caching.
It works like this. When you first use a slab, it downloads it and saves it as a temporary file (that is deleted on exit). Once again though, loading a file does take a little bit of time, so we also keep the ten most recently used slabs strings in memory.
So when spawning a slab, TaleSpire can use the in-memory cache, fall back to the local file, or just download it.
In the gif above, you can just about see the timing difference between the first and second spawn of the slab.
While the code is still currently full of todos and stuff to clean up, I am going to switch to upload now as I want to start filtering by tags, and those are most easily added via the upload API. I’ll start tomorrow and see how quickly I can hack something in.
Until then, have a good one folks!
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team