It felt good to get the slab-browser beta out, and while I do have things to fix before it is ready for prime time, I couldn’t help but take a swing at a different feature. One we have all wanted for a while. Board folders.
Today was mostly spent writing server code for this feature. I tested some of it but wanted to get some UI in before trying the rest. To that end, I’ve been hacking the basics together.
For the first version, changing a board’s folder will be done via a dropdown. Really, I’d prefer to make it possible to just drag boards into folders, but I’m not familiar with how to do that yet, and I don’t want to spend too much time on this as I NEED to get moving with the creature modding support. So, the first version will be functional, if a bit basic. I’m also not adding arbitrary nesting of folders for now.
Jumping back to the creature modding, I read more about what kinds of access Unity gives us to mesh data. I’m satisfied that I can make something to cover all the bases very quickly. It’s also tempting to look into Zeux’s excellent mesh optimizer.
That’s enough for today.
See you in the next one.
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team