TaleSpire Dev Log 490
Heya folks,
As promised, the minimally viable dev log!
I’ve continued work on the fixes post my major refactor of the particle tooling. Today has involved
- A bug in node deletion
- Fixing deserialize as it wasn’t preserving node-inputs with fixed values (as opposed to a connection to another node)
- Improvements to the user api
- And assorted small fixes and improvements
Next up, I’m making it so removing a connection from an input automatically turns it into a value input (I’ll show a gif tomorrow).
Then hopefully I’ll probably be back to the runtime code.
Seeya tomorrow.
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team