From the Burrow
TaleSpire Find Region Fix
This patch fixes an issue that you may have been bitten by. Starting fairly recently, creating a campaign could take a very long time. The reason was that it was taking a long time to find the correct region in which to host the campaign.
We have rewritten the code, and it’s significantly faster now. However, if you do experience new issues around making campaigns, please let us know, as we are very eager to squash these bugs. You can report at https://feedback.talespire.com, and you can chat about all things TaleSpire over on our discord server.
Hope you’re having a good weekend folks.
BUILD-ID: 14881453 - Download Size: Win / Linux 5 MB / Mac OS 7.3 MB
TaleSpire Feature Release - Builder Presence
With this release, we start showing GMs what other GMs are building. This increased ‘presence’ helps you know who is working where and on what. It brings a little of the naturalness of building together that can be lost when moving to a digital space.
As always, let us know what you think. This is not the last iteration of this tool, and your stories help us find what we need to build.
See you in the next release!
BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB
TaleSpire Dev Log 440
Hi folks,
Just a quick log for today. I’ve tweaked the visuals of the build preview we will show for other GMs. I added a new shader and UI to show the dimensions of any region of tiles the GM is dragging out.
I’ve also started working on a tool for a 3rd party to take their assets and produce tsMod files. We’ll chat more about that and who it’s for another day :)
Alright, I best be off,
Have a good one folks!
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the teamdidnt
TaleSpire - Attachments Patch Release
Heya folks,
Today, we’re adding attachment points to a slew of modern props. Props such as:
- Fire escape ladders
- Fences
- Deco Strips
- Flag Strand
- Assorted Furniture & Shelving
- Industrial conveyor belts and ladders
- Some kitchen cabinets and sinks.
- Office desks
- SciFi consoles
May your props be aligned this fine weekend.
See you in the next release!
BUILD-ID: 14796269 - Download Size: Win / Linux 13.4 MB / Mac OS 16.7 MB
TaleSpire Dev Log 439
Hi folks,
Today, I’ve been tinkering with improving the sense of presence of other builders in the game.
Communal building is a foundational part of TaleSpire. Even though we are far from finished, the fact that large groups of people can build together socially is something we are very proud of. However, one area that has been lacking is communicating what you are doing to other builders before you place something.
When building with legos, it’s easy to gesture or show each other what you are up to. To that end, I’ve begun working on showing the tile or prop you are holding to other builders.
We still need to make it more obvious that the item is being held by another person (probably with a visual effect) and maybe even which person is holding it. However, along with voice chat, it’s already easier to ask questions about positions and orientations while also getting motivation from seeing others at work.
Naturally, this will be for GMs only, as you wouldn’t want the players to see what devilry you are secretly constructing up ahead!
That said, we will start experimenting with a “ping” system in the not-too-distant future, allowing for more visual communication between both GMs and players.
That’s all for tonight,
Ciao.
Disclaimer: This DevLog is from the perspective of one developer. So it doesn’t reflect everything going on with the team
TaleSpire Dev Log 438
Hi folks,
Bug month may be over, but the bugs certainly aren’t. Today, I’ve been working on some server-side bugs. I didn’t want to tackle these last week while @borodust was away due to the risk of causing a problem that would send him alerts during his vacation!
All the fixes are minor, mainly cases where we weren’t sending messages to the clients in response to events like boards being imported.
I will test these fixes shortly, and then tomorrow, we’ll look into pushing them to staging.
That’s all from me tonight. Hope you are doing well.
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team
TaleSpire - Bug Month Patch 11
Heya folks, we are reaching the end of bug month. This is our eleventh patch over the last twenty-one working days. We will now be switching back over to our usual mix of features, bugs, and general improvements. We’ll be writing about what we are up to in our dev-logs, so if you are interested, be sure to follow us there.
The bug we are fixing today is the… uh… lack of folders for unique creatures?
Okay, okay, it’s a feature, not a bug release, but it’s still a fun one to wrap up the month with! It currently works the same way as the board folders do (including the limitations), and we will expand the functionality of both over time.
We hope you find this handy. We love building this game and can’t wait to send more stuff your way.
Do remember that we have a stream on twitch this Friday, June 14, at 20:00 UTC.
We have an event reminder set up on our discord here https://t.co/FH5HQ2iz78 . We hope to see you there.
Have fun!
BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB
p.s. The board in the gif the lovely “Guildhall” by PsiaBaba: https://talestavern.com/slab/townhall-guildhall/
Bug Month Patch 10 - The patch that already happened
This is going to be more of a dev-log than a release post. It turns out that, along with the assets we shipped yesterday, I had also accidentally pushed the fixes I was in the process of testing.
Luckily, the fixes have passed the tests, so I’m putting this out there to let you know what they were.
If you updated yesterday, then good news! You already have these fixes. If you didn’t… GOOD NEWS! You’re getting them in your next update!
The fixes in question were.
- We have fixed a shadow bug that would manifest if there were more than 500 of a single kind of prop in a 16x16x16 region
- We wait a little longer before retrying the pinging of Photon servers
- We removed the slight hover that props had during placing. It made it really hard to line up props accurately
- We now snap the position of the prop you are placing to hundredths of a unit while in your hand. The snapping is always done when the prop is placed, so this change ensures that you are seeing what you will get when you place the prop.
- Unity wasn’t showing some lower framerates, so we tweaked settings to show lower frame rates if they are integer multiples of valid frame-rates. This is a hack, but should help some folks who want to set TaleSpire to 30fps
Lastly, Mac users may have noticed that, on macOS, we now save screenshots to the desktop. This is because the old location was super ugly and tricky to get to. We will replace this with a path you can configure in the future.
Alright, I’m gonna get back to work and see if I can get something ready for tomorrow.
Peace.
Disclaimer: This DevLog is from the perspective of one developer. It doesn’t reflect everything going on with the team
Bug Month Patch 9
We are back with the second patch of the day.
In this release, we:
- Fixed a bug where props in the hand would animate constantly.
- Fixed a bug where props turned into creatures would animate constantly.
- Fixed a tutorial where the keybinding information was not responding to settings changes.
- Minor fixes to wording in tutorials.
- Add help bar hints to assist with rotating tiles and props
For those who hadn’t seen the first two bugs, this is how dumb it looked.
Really kills the space survival vibe when a crate is going full muppet!
We have another release going through testing now, so come back tomorrow for new goodies.
Ciao.
BUILD-ID: 14438443 - Download Size: Win / Linux 2.8 MB / Mac OS 8.8 MB
Bug Month Patch 8
This patch didn’t make it out last week so we are kicking off with it now.
It fixes a single, but confusing bug where tiles are seemingly hidden by a hide-volume but not actually inside one.
We will be back very soon with fixes.
BUILD-ID: 14643688 - Download Size: Win / Linux 2.9 MB / Mac OS 7.1 MB